Algorithms
Recognition
Other PLL pages
There are many different ways of performing algorithms, customize them to your hands. Alternatively you could try to find your own using sheer brain power or computer programs such as Cube Explorer or Acube.
Here is a list of all 21 PLL cases and the algorithms that I use. Sections
surrounded by () are performed in one fluid movement.
-Average:~12 moves
Name | Reference picture | Algorithm | Notes |
U1 | (R'U)(R'U')(R'U')(R'URUR2) [U2] (R2URU)(R'U')(R'U')(R'UR') |
The second alg is optional. | |
U2 | (R2U')(R'U')(RU)(RU)(RU'R) [U2] (RU'RU)(RURU'R'U'R2) |
||
H | M2 U M2 U2 M2 U M2 | For my M2's I do Ll' and then push M with my left ring finger. | |
Z | U(R'U'RU'R)(URU'R'URUR2U'R'U) | The last U may be different depending on the necessary U adjustment | |
A1 | x' (R'D)(R'U2RD'R'U2R2) | You might have to finish with x and a U adjustment | |
A2 | x' R2U2(RDR'U2)(RD'R) | You might have to finish with x and a U adjustment | |
E | x UR'U'LURU'r'2U'RULU'R'U | Align the edges with their centers before performing this to end with no U adjustment. | |
T | RUR'U'R'FR2U'R'U'RUR'F' | I use my left index for the (U')'s. That's what I do for most U' anyway. | |
V | (R'U)(R'd')(R'F'R2U'R'UR'FRF) | ||
F | (R'URU')R2y'(R'U'RU)yx(RUR'U'R2U) | The last U may be different depending on the necessary U adjustment | |
R1 | R'U2RU2R'FRUR'U'R'F'R2U' | The last U' may be different depending on the necessary U adjustment | |
R2 | (lRU')(R'F'R'FR)(Ul')U2(RU2)(R'U') | The last U' may be different depending on the necessary U adjustment | |
J1 | (RUR'F')(RUR'U')(R'FR2U'R'U') | The last U' may be different depending on the necessary U adjustment | |
J2 | (R'U2RUR'U2)(LU'R)(UL') | ||
Y | (FRU'R'U'RUR'F')(RUR'U'R'FRF') | ||
G1 | y'(L'U'L)y(R2u)(R'URU')(Ru')R'2 | ||
G2 | R2u(R'UR'U'Ru'R'2)y(L'UL) | ||
G3 | y(RUR')y'(R2u')(RU'R'U)(R'u)R2 | ||
G4 | R2u'(RU')(RU)(R'uR2)y(RU'R') | ||
N1 | [R'UL'U2RU'L]*2 U | Same pattern twice and an optional U | |
N2 | [LU'RU2L'UR']*2 U' | Same pattern twice and an optional U' |
This section tells how I recognize which case I have from every angle by only seeing two sides, F and R. When first starting to learn PLL, this is far from necessary. Only when you fell you need to decrease your recognition time for PLL should you try to learn recognition from only two sides.
Note that I don't use the f2l as a reference at all for determining which case I have. Here's what I do when I'm solving:
-I only look at the F and R sides of the last layer. I first note any "blocks" of pieces. These are two or more pieces that are solved relative to each other, and thus look "connected" in the LL. The pattern the blocks form narrow my algorithm choice down.
-I then look at reference sticker(s). A reference sticker(s) is a sticker(s) which I look at to determine which algorithm I have. I determine if the reference sticker(s) is opposite or adjacent colors with the block or sometimes the other reference sticker. This tells me which algorithm I have.
-Now that I know which algorithm I have, I might have to perform a U turn to get to an angle I can perform the correct algorithm from. Now is also a good time to intake the nessecary information to tell you which final U adjustment I need.
- Perform the algorithm. While I'm doing this I actually am comprehending the final U adjustment I must do.
-I then perform the last U adjustment and stop the timer.
In case you are still utterly confused, here's an example:
Try to figure out which blocks and reference stickers you are going to use for recognition. It is a good exercise to figure them out, and helps you memorize them faster.
Macky's PLL
Dan's Cube Station
Peter Jansen
Planet Puzzle
Lars Vandenberg
There are plenty more, I'm just to lazy to find all of them :P If you have a PLL webpage, email me @jestuber at verizon period net and I'll stick your page on here.